Hello. I wrote at length about holy war just before the turn of the new year (2013), and then of course they went it turned it upside down, TWICE since, so here is my latest view on it.
I am not sure if the scheduling will change next time, but having only just 15 wars in total, and at times that is actually not convenient to any body (I mean, people work, go to school etc, so Friday at 11am America time isn’t necessarily good for them, of course, coming from the UK, the last was starts at 1.30am….), have got a lot of people RAGING indeed. Guess they at least gave the game the right name…
Anyhow, looking at all the rules etc, here is the best strategy I got so far.
First, make sure the leader is on every war you are trying to win. Those are mainly wars you can get about 10 members to join. You will also need someone with a wall breaker deck. With ideally at least 3 ff wall breaker cards. I am both the leader and the wall breaker.. I stayed up till 3am four nights in a row.. got very ill afterward, true story.
Out of all the members who are around (I get them to report in 20 mins before the war), Leader should assign 1 atk leader (the person with the highest atk), 1 def leader if you have someone with def of over 85k (I don’t most of the times), 1 vice leader and the rests all support leaders.
Beginning of war:
Everyone charge soon as they can. Hit opponent leaders with a 2 pts deck (like a goblin) and report back if they are weak or not. Check out their def leaders, and make sure your atk leader has a relevant deck (e.g. anti god deck) ready.
Start hitting the easy people, the aim is just to get a chain going, so conserve atk pwr. Although you need about 33 attacks if you want shingeki early, so just make sure you don’t all attack at the very beginning.
Wall breaker start working on the walls. All support leaders be ready to boost the wall breaker. All normal members use yell on support leaders only. A good wall breaker can break walls in about 10 hits, so should do so with 2-3 boosts.
By about 22 mins in, the 2nd charge should be ready, you should have a small chain going, if you attacked enough times within the order (over 33), your shingeki should be ready. Boost wall breaker as necessary to ensure wall is broken.
If you are satisfy with the chain number and that all members are presence, find out if they have a ‘sleeping’ leader. Bear in mind (‘”\; . ;/”‘) that when shingeki is active, you get quite an attack boost, so maybe you can beat their leader anyway. Anyway, every member should pick someone they want to farm.
This is usually the time to strike the fear of god (by the way, shingeki kinda mean god’s strike) into the opponent, so they give up fighting back. Although I would hold back on major HP spent at this moment. If they use phalanx, get the atk leader to war cry and beat them right away. With shingeki on top, it is unlikely they can hold. If they do, chances are the opponents is out of your league anyway.
Vice leader, use braveheart at the beginning of their shingeki, PROVIDING you can charge enough to use it again the last 5 mins. It is critical that braveheart is active then. You can tell if they have skill active when you are choosing to battle them, its near the top.
Anyway, after first shingeki, it is usually time to assign people to keep chain going (so beat someone before the 5 mins is up), and then have a quick vote to see if this order can be beaten. If yes, wait another 30 mins or so and 2nd Shingeki should be ready. Wait till about 15 mins to go, then go for shingeki + braveheart finish. Spend all you like to ensure victory is guaranteed / you farm enough points off them.
Reasons for roles? Atk leader, you can lose the chain if you can’t beat their def leader. War cry evens out their def boost from phalanx.
Why just one? I have not faced an order that needs us to have a 5% atk boost before we can beat at least one of their leaders. You can always just mill down any def with a 2pts deck if they are not active. The skill in general is useless apart from to face again phalanx. So 1 is enough. Remember, you can reassign to active players before a war.
Vice leader. Needs to be someone reliable and presence, as the braveheart stop full force attacks, so you literally stop them out DPS’ing you (damage per second). Seriously, some people will just spam 3ff attacks to win a war, I have lost a few when one of their members have like 40 000 hwp.. which is more than all of our scores put together.
Def leader. Unfortunately, most orders I faced have about 4 atk leaders, the chance of phalanx holding, unless you have braveheart on as well, isn’t huge. That’s why you need a decent defence before even considering.
Support leader. So basically all the other leaders are not that useful, boost however are free hits, and more hits = more points.. it makes perfect sense to have loads of these.
My guild is pretty cheap, most of our members don’t spend much, to come top 1300 was definitely in most parts thanks to the above strategy. The leader is now considerably more important, as reassigning leaders roles to active, calling shingeki and in general NOT be a farm target is important!
Good luck with your future wars